![]() Furthermore, if an army loses its general a new one will be immediately appointed by the player.Īs with Total War: Shogun 2, the player will be prompted with decisions. Skills can be chosen by the player as their general levels up while traits are based on what a general does in game. Generals acquire skills and traits independently from the army they command. When the player creates a general and begins training his troops, the army enters a muster mode and it cannot move while in this stance. Players have the ability to name their armies and navies, and to change their emblems. This system has been implemented to make battles more decisive and for them to have a bigger impact on a war between two factions. A faction can gain more power by conquering more regions and filling its coffers with gold. There is also a cap on the number of armies and navies a faction can have at any time, based on the faction's power. Armies and navies in Rome II can be made up of a maximum of 20 units and must have a general or admiral to lead them. These stances are called "Forced March" which enables an army to march further, but which will also tire out its men and reduce their fighting ability "Defensive Stance" that enables the player to place stakes and build temporary forts "Ambush Stance", which enable the army to remain hidden and attack the enemy with traps such as rolling balls of flaming hay and finally "Raiding Stance" which lowers the range that the army can march but greatly lowers its upkeep cost. ![]() These stances determine many things, among them total movement points per turn or the ability to deploy traps for an ambush. Then Seleucids.Armies and navies also have changeable stances on the campaign map. Of course it isn't perfect, the chariots still bug me a bit - even though I loved seeing the chariots faithfully represented according to the best archaeology we have, for historical good sense I would have liked to have seen these in greater variety, and painted in bright colours, and dismountable, and deployable by the thousand, and in evidence more on the mainland continent.Īnyway, I digress: Iceni/Gauls/Suebi/Rome. It's really the combat that is enjoyable, although I love that a little bit of attention has been paid to their look and their equipment (if you can get over how much stuff is wrong or in the wrong place), so torcs, woollen checked pants, suebian knots, the use of iron, the love of bright colours, the coats and so on, it brings alive some of the glimpses left among the poverty of information we (in Northern/Western Europe) have about the civilisations of our ancestors (if such they were) before they were so studiously exterminated by the invaders from the mediterranean. I have to say some of the European Barbarians are a lot of fun. Rome is the most powerful faction in game, which s probably fair because it's reasonable historically and they are the star of the show. generate REVOLTS.An example of my own was a Revolt at Athens where I had to deal with 14.000 rebels and slaves :\ Most people would think that Phalanxes are a problem which is I think is an excessive idea because all you have to do is Bombard them with any missile unit and Outmanuever them with Infantry or Cavalry (Combined Action would be greatly suggested) :)įinally I believe that the only problem you can come across would be the large presence of foreign cultures because they will just, ehhh. Roman Praetorian Cavalry are an excellent force with the superb Draco ability available to no other faction, but until their acquisition you'll have to rely on Auxillaries which can be recruited in almost the entire European Peninsula.Greatest of all shortages will be the Missile one.You can acquire them through capturing of the Provinces of Hellas or Syria for instance(Generally throughout the Eastern World) that means you will have a hard time over there! Now as you expand your Empire you will notice a significant lack in Missile And Cavalry Forces. Once the Italian Peninsula is secured and Carthage defeated you will have consolidated your Empire and will be having a tremendeous influence over other nations, resulting in diplomatic comfort( Trade Agreements, Non-Agression Pacts, Military-Defensive Alliances).Plus that the Romans field Impressive Research Rates which will give you an edge over your opponents. It fields excellent early Infantry which will allow you to expand quickly.
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